OpenGL
I used Lisp to build an immediate-mode OpenGL renderer with a ton of features.
In my final demo, I show features like:
- Fractals
- Transforms
- Keyframes
- Smooth and Flat Shading
- Height Fields
- Character Joint Rigs
The terrain is generated using a height field, with y values displaced by a bunch of random sine waves, and trees are placed on random points throughout the scene.
Fractals
I’m most proud of my fractal system, I found that interpolating between random fractals leads to chaotic and beautiful behavior.
2D
My renderer also has 2D capabilities, and I used it to make a model animation recreating geometry dash.
